38 #ifndef vtkLabelPlacementMapper_h
39 #define vtkLabelPlacementMapper_h
42 #include "vtkRenderingLabelModule.h"
73 vtkSetClampMacro(MaximumLabelFraction,
double, 0., 1.);
74 vtkGetMacro(MaximumLabelFraction,
double);
82 vtkSetMacro(IteratorType,
int);
83 vtkGetMacro(IteratorType,
int);
92 vtkGetMacro(PositionsAsNormals,
bool);
93 vtkSetMacro(PositionsAsNormals,
bool);
94 vtkBooleanMacro(PositionsAsNormals,
bool);
102 vtkGetMacro(GeneratePerturbedLabelSpokes,
bool);
103 vtkSetMacro(GeneratePerturbedLabelSpokes,
bool);
104 vtkBooleanMacro(GeneratePerturbedLabelSpokes,
bool);
112 vtkGetMacro(UseDepthBuffer,
bool);
113 vtkSetMacro(UseDepthBuffer,
bool);
114 vtkBooleanMacro(UseDepthBuffer,
bool);
122 vtkSetMacro(PlaceAllLabels,
bool);
123 vtkGetMacro(PlaceAllLabels,
bool);
124 vtkBooleanMacro(PlaceAllLabels,
bool);
131 vtkSetMacro(OutputTraversedBounds,
bool);
132 vtkGetMacro(OutputTraversedBounds,
bool);
133 vtkBooleanMacro(OutputTraversedBounds,
bool);
141 NUMBER_OF_LABEL_SHAPES
149 vtkSetClampMacro(
Shape,
int, 0, NUMBER_OF_LABEL_SHAPES - 1);
150 vtkGetMacro(
Shape,
int);
160 NUMBER_OF_LABEL_STYLES
168 vtkSetClampMacro(Style,
int, 0, NUMBER_OF_LABEL_STYLES - 1);
169 vtkGetMacro(Style,
int);
179 vtkSetMacro(Margin,
double);
180 vtkGetMacro(Margin,
double);
187 vtkSetVector3Macro(BackgroundColor,
double);
188 vtkGetVector3Macro(BackgroundColor,
double);
195 vtkSetClampMacro(BackgroundOpacity,
double, 0.0, 1.0);
196 vtkGetMacro(BackgroundOpacity,
double);
234 int LastRendererSize[2];
235 double LastCameraPosition[3];
236 double LastCameraFocalPoint[3];
237 double LastCameraViewUp[3];
245 double BackgroundColor[3];
virtual void SetStyleToOutline()
The style of the label background shape, should be one of the values in the LabelStyle enumeration...
bool GeneratePerturbedLabelSpokes
Superclass for label rendering implementations.
extract points that are visible (based on z-buffer calculation)
virtual void SetShapeToNone()
The shape of the label background, should be one of the values in the LabelShape enumeration.
virtual void RenderOverlay(vtkViewport *, vtkActor2D *)
abstract specification for Viewports
a actor that draws 2D data
virtual void SetShapeToRect()
The shape of the label background, should be one of the values in the LabelShape enumeration.
window superclass for vtkRenderWindow
vtkLabelRenderStrategy * RenderStrategy
bool OutputTraversedBounds
vtkCoordinate * AnchorTransform
a simple class to control print indentation
double MaximumLabelFraction
virtual int FillInputPortInformation(int port, vtkInformation *info)
Fill the input port information objects for this algorithm.
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems ...
virtual void SetShapeToRoundedRect()
The shape of the label background, should be one of the values in the LabelShape enumeration.
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this mapper.
vtkSelectVisiblePoints * VisiblePoints
static vtkAlgorithm * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Places and renders non-overlapping labels.
abstract class specifies interface for objects which render 2D actors
double LastCameraParallelScale
virtual void SetStyleToFilled()
The style of the label background shape, should be one of the values in the LabelStyle enumeration...