16 #ifndef vtkOpenGLVolumeMaskTransferFunction2D_h
17 #define vtkOpenGLVolumeMaskTransferFunction2D_h
20 #include "vtkRenderingVolumeOpenGL2Module.h"
53 int filterValue)
override;
67 #endif // vtkOpenGLVolumeMaskTransferFunction2D_h
abstract base class for most VTK objects
Base class for OpenGL texture management of scalar color, opacity and gradient opacity lookup tables...
a simple class to control print indentation
virtual void InternalUpdate(vtkObject *func, int blendMode, double sampleDistance, double unitDistance, int filterValue)
Internal method to actually update the texture object.
virtual void ComputeIdealTextureSize(vtkObject *func, int &width, int &height, vtkOpenGLRenderWindow *renWin)
Compute ideal width and height for the texture based on function provided.
2D Transfer function container.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.