24 #ifndef vtkShaderProgram_h
25 #define vtkShaderProgram_h
28 #include "vtkRenderingOpenGL2Module.h"
37 class VertexArrayObject;
58 vtkGetObjectMacro(VertexShader,
vtkShader);
66 vtkGetObjectMacro(FragmentShader,
vtkShader);
74 vtkGetObjectMacro(GeometryShader,
vtkShader);
90 vtkGetMacro(Compiled,
bool);
91 vtkSetMacro(Compiled,
bool);
92 vtkBooleanMacro(Compiled,
bool);
126 void ReleaseGraphicsResources(
vtkWindow* win);
138 bool EnableAttributeArray(
const char*
name);
144 bool DisableAttributeArray(
const char*
name);
161 bool UseAttributeArray(
const char*
name,
int offset,
size_t stride,
int elementType,
162 int elementTupleSize, NormalizeOption normalize);
182 bool SetAttributeArray(
183 const char*
name,
const T& array,
int tupleSize, NormalizeOption normalize);
186 bool SetUniformi(
const char*
name,
int v);
187 bool SetUniformf(
const char*
name,
float v);
188 bool SetUniform2i(
const char*
name,
const int v[2]);
189 bool SetUniform2f(
const char*
name,
const float v[2]);
190 bool SetUniform3f(
const char*
name,
const float v[3]);
191 bool SetUniform3f(
const char*
name,
const double v[3]);
192 bool SetUniform4f(
const char*
name,
const float v[4]);
193 bool SetUniform3uc(
const char*
name,
const unsigned char v[3]);
194 bool SetUniform4uc(
const char*
name,
const unsigned char v[4]);
197 bool SetUniformMatrix3x3(
const char*
name,
float* v);
198 bool SetUniformMatrix4x4(
const char*
name,
float* v);
201 bool SetUniform1iv(
const char*
name,
const int count,
const int* f);
202 bool SetUniform1fv(
const char*
name,
const int count,
const float* f);
203 bool SetUniform2fv(
const char*
name,
const int count,
const float* f);
204 bool SetUniform2fv(
const char*
name,
const int count,
const float (*f)[2]);
205 bool SetUniform3fv(
const char* name,
const int count,
const float* f);
206 bool SetUniform3fv(
const char* name,
const int count,
const float (*f)[3]);
207 bool SetUniform4fv(
const char* name,
const int count,
const float* f);
208 bool SetUniform4fv(
const char* name,
const int count,
const float (*f)[4]);
209 bool SetUniformMatrix4x4v(
const char* name,
const int count,
float* v);
213 vtkSetMacro(NumberOfOutputs,
unsigned int);
226 static bool Substitute(
240 static bool Substitute(
248 bool IsUniformUsed(
const char*);
254 bool IsAttributeUsed(
const char* name);
264 bool operator()(
const char* a,
const char* b)
const {
return strcmp(a, b) < 0; }
285 vtkSetFilePathMacro(FileNamePrefixForDebugging);
286 vtkGetFilePathMacro(FileNamePrefixForDebugging);
307 int FindUniform(
const char* name);
308 int FindAttributeArray(
const char* name);
328 bool AttachShader(
const vtkShader* shader);
335 bool DetachShader(
const vtkShader* shader);
340 virtual int CompileShader();
368 bool SetAttributeArrayInternal(
395 friend class VertexArrayObject;
401 char* FileNamePrefixForDebugging;
std::map< const char *, int, cmp_str > UniformLocs
int GetHandle() const
Get the handle of the shader program.
abstract base class for most VTK objects
represent and manipulate 4x4 transformation matrices
std::map< const char *, int, cmp_str > AttributeLocs
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkTransformFeedback * TransformFeedback
vtkTypeUInt32 vtkMTimeType
unsigned int NumberOfOutputs
manage Shader Programs within a context
bool isBound() const
Check if the program is currently bound, or not.
The values range across the limits of the numeric type.
bool operator()(const char *a, const char *b) const
void SetMD5Hash(const std::string &hash)
window superclass for vtkRenderWindow
a simple class to control print indentation
vtkShader * GeometryShader
vtkShader * FragmentShader
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
NormalizeOption
Options for attribute normalization.
std::string GetMD5Hash() const
Set/Get the md5 hash of this program.
Vertex or Fragment shader, combined into a ShaderProgram.
std::map< int, vtkMTimeType > UniformGroupMTimes
std::string GetError() const
Get the error message (empty if none) for the shader program.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3x3 transformation matrices
UniformGroups
Set/Get times that can be used to track when a set of uniforms was last updated.
The ShaderProgram uses one or more Shader objects.