16 #ifndef vtkOpenGLVolumeOpacityTable_h
17 #define vtkOpenGLVolumeOpacityTable_h
20 #include "vtkRenderingVolumeOpenGL2Module.h"
44 int filterValue)
override;
50 vtkObject* func,
double scalarRange[2],
int blendMode,
double sampleDistance)
override;
53 double LastSampleDistance = 1.0;
60 #endif // vtkOpenGLVolumeOpacityTable_h
abstract base class for most VTK objects
Base class for OpenGL texture management of scalar color, opacity and gradient opacity lookup tables...
a simple class to control print indentation
virtual void InternalUpdate(vtkObject *func, int blendMode, double sampleDistance, double unitDistance, int filterValue)
Internal method to actually update the texture object.
virtual bool NeedsUpdate(vtkObject *func, double scalarRange[2], int blendMode, double sampleDistance)
Test whether the internal function needs to be updated.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.