33 #ifndef vtkPointHandleRepresentation2D_h
34 #define vtkPointHandleRepresentation2D_h
37 #include "vtkInteractionWidgetsModule.h"
101 void BuildRepresentation() override;
102 void StartWidgetInteraction(
double eventPos[2]) override;
103 void WidgetInteraction(
double eventPos[2]) override;
104 int ComputeInteractionState(
int X,
int Y,
int modify = 0) override;
111 void ShallowCopy(
vtkProp* prop) override;
112 void DeepCopy(
vtkProp* prop) override;
114 void ReleaseGraphicsResources(
vtkWindow*) override;
118 void Highlight(
int highlight) override;
138 ~vtkPointHandleRepresentation2D() override;
150 double LastPickPosition[3];
151 double LastEventPosition[2];
154 void Translate(const
double* eventPos) override;
155 void Scale(const
double eventPos[2]);
161 void CreateDefaultProperties();
164 int WaitingForMotion;
168 vtkPointHandleRepresentation2D(const vtkPointHandleRepresentation2D&) = delete;
169 void operator=(const vtkPointHandleRepresentation2D&) = delete;
abstract superclass for all actors, volumes and annotations
copy oriented and scaled glyph geometry to every input point (2D specialization)
abstract class for representing widget handles
abstract specification for Viewports
a actor that draws 2D data
concrete dataset represents vertices, lines, polygons, and triangle strips
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for instances of this class.
window superclass for vtkRenderWindow
Superclass for algorithms that produce only polydata as output.
a simple class to control print indentation
Abstract interface to translate 2D display positions to world coordinates.
represent the position of a point in display coordinates
#define VTK_SIZEHINT(...)
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems ...
represent surface properties of a 2D image
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual void Translate(const double *p1, const double *p2)
Translates world position by vector p1p2 projected on the constraint axis if any. ...
virtual void SetDisplayPosition(double pos[3])
Handles usually have their coordinates set in display coordinates (generally by an associated widget)...
draw vtkPolyData onto the image plane
represent and manipulate 3D points