VTK  9.2.6
vtkInteractorStyle3D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkInteractorStyle3D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
51 #ifndef vtkInteractorStyle3D_h
52 #define vtkInteractorStyle3D_h
53 
54 #include "vtkInteractorStyle.h"
55 #include "vtkNew.h" // ivars
56 #include "vtkRenderingCoreModule.h" // For export macro
57 
59 class vtkCamera;
60 class vtkProp3D;
61 class vtkMatrix3x3;
62 class vtkMatrix4x4;
63 class vtkTimerLog;
64 class vtkTransform;
65 
66 class VTKRENDERINGCORE_EXPORT vtkInteractorStyle3D : public vtkInteractorStyle
67 {
68 public:
69  static vtkInteractorStyle3D* New();
71  void PrintSelf(ostream& os, vtkIndent indent) override;
72 
73  // This method handles updating the prop based on changes in the devices
74  // pose. We use rotate as the state to mean adjusting-the-actor-pose
75  // if last world event position \p lwpos and orientation \p lwori are defined
76  // then this function do not use the Interactor3D to get the last world event position
77  // and orientation. This is useful when one needs to pass custom world event data.
78  virtual void PositionProp(vtkEventData*, double* lwpos = nullptr, double* lwori = nullptr);
79 
80  // This method handles updating the camera based on changes in the devices
81  // pose. We use Dolly as the state to mean moving the camera forward
82  virtual void Dolly3D(vtkEventData*);
83 
85 
90  vtkSetMacro(DollyPhysicalSpeed, double);
91  vtkGetMacro(DollyPhysicalSpeed, double);
93 
99  virtual void SetScale(vtkCamera* cam, double newScale);
100 
102 
106  vtkGetObjectMacro(InteractionPicker, vtkAbstractPropPicker);
107  void SetInteractionPicker(vtkAbstractPropPicker* prop);
108 
109 protected:
111  ~vtkInteractorStyle3D() override;
112 
113  void FindPickedActor(double pos[3], double orient[4]);
114 
115  void Prop3DTransform(
116  vtkProp3D* prop3D, double* boxCenter, int NumRotation, double** rotate, double* scale);
117 
122 
124  double AppliedTranslation[3];
125 
128  double LastTrackPadPosition[2];
129 
130 private:
132  void operator=(const vtkInteractorStyle3D&) = delete;
133 };
134 
135 #endif
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:41
vtkNew< vtkTimerLog > LastDolly3DEventTime
Get/Set the interaction picker.
static vtkInteractorStyle * New()
This class must be supplied with a vtkRenderWindowInteractor wrapper or parent.
vtkTransform * TempTransform
Get/Set the interaction picker.
extends interaction to support 3D input
describes linear transformations via a 4x4 matrix
Definition: vtkTransform.h:60
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:49
double DollyPhysicalSpeed
Get/Set the interaction picker.
Timer support and logging.
Definition: vtkTimerLog.h:95
a simple class to control print indentation
Definition: vtkIndent.h:39
a virtual camera for 3D rendering
Definition: vtkCamera.h:51
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract API for pickers that can pick an instance of vtkProp
vtkMatrix4x4 * TempMatrix4
Get/Set the interaction picker.
provide event-driven interface to the rendering window (defines trackball mode)
vtkMatrix3x3 * TempMatrix3
Get/Set the interaction picker.
vtkAbstractPropPicker * InteractionPicker
Get/Set the interaction picker.
represent and manipulate 3x3 transformation matrices
Definition: vtkMatrix3x3.h:36
vtkProp3D * InteractionProp
Get/Set the interaction picker.