VTK  9.2.6
vtkOpenGLVolumeMaskTransferFunction2D.h
Go to the documentation of this file.
1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLVolumeMaskTransferFunction2D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
16 #ifndef vtkOpenGLVolumeMaskTransferFunction2D_h
17 #define vtkOpenGLVolumeMaskTransferFunction2D_h
18 
20 #include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
21 
22 #include "vtkNew.h" // for vtkNew
23 
24 // Forward declarations
26 
37 class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLVolumeMaskTransferFunction2D
39 {
40 public:
42  void PrintSelf(ostream& os, vtkIndent indent) override;
43 
45 
46 protected:
48 
52  void InternalUpdate(vtkObject* func, int blendMode, double sampleDistance, double unitDistance,
53  int filterValue) override;
54 
60  vtkObject* func, int& width, int& height, vtkOpenGLRenderWindow* renWin) override;
61 
62 private:
64  void operator=(const vtkOpenGLVolumeMaskTransferFunction2D&) = delete;
65 };
66 
67 #endif // vtkOpenGLVolumeMaskTransferFunction2D_h
OpenGL rendering window.
abstract base class for most VTK objects
Definition: vtkObject.h:62
Base class for OpenGL texture management of scalar color, opacity and gradient opacity lookup tables...
a simple class to control print indentation
Definition: vtkIndent.h:39
virtual void InternalUpdate(vtkObject *func, int blendMode, double sampleDistance, double unitDistance, int filterValue)
Internal method to actually update the texture object.
virtual void ComputeIdealTextureSize(vtkObject *func, int &width, int &height, vtkOpenGLRenderWindow *renWin)
Compute ideal width and height for the texture based on function provided.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.