VTK  9.2.6
vtkRIBExporter.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkRIBExporter.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
45 #ifndef vtkRIBExporter_h
46 #define vtkRIBExporter_h
47 
48 #include "vtkExporter.h"
49 #include "vtkIOExportModule.h" // For export macro
50 
51 class vtkActor;
52 class vtkCamera;
53 class vtkLight;
54 class vtkPolyData;
55 class vtkProperty;
56 class vtkRenderer;
57 class vtkTexture;
59 
60 class VTKIOEXPORT_EXPORT vtkRIBExporter : public vtkExporter
61 {
62 public:
63  static vtkRIBExporter* New();
64  vtkTypeMacro(vtkRIBExporter, vtkExporter);
65  void PrintSelf(ostream& os, vtkIndent indent) override;
66 
68 
72  vtkSetVector2Macro(Size, int);
73  vtkGetVectorMacro(Size, int, 2);
75 
77 
80  vtkSetVector2Macro(PixelSamples, int);
81  vtkGetVectorMacro(PixelSamples, int, 2);
83 
85 
89  vtkSetFilePathMacro(FilePrefix);
90  vtkGetFilePathMacro(FilePrefix);
92 
94 
97  vtkSetStringMacro(TexturePrefix);
98  vtkGetStringMacro(TexturePrefix);
100 
102 
119  vtkSetMacro(Background, vtkTypeBool);
120  vtkGetMacro(Background, vtkTypeBool);
121  vtkBooleanMacro(Background, vtkTypeBool);
123 
125 
130  vtkSetClampMacro(ExportArrays, vtkTypeBool, 0, 1);
131  vtkBooleanMacro(ExportArrays, vtkTypeBool);
132  vtkGetMacro(ExportArrays, vtkTypeBool);
134 
135 protected:
136  vtkRIBExporter();
137  ~vtkRIBExporter() override;
138 
140  int Size[2];
141  int PixelSamples[2];
142 
147 
149 
152  void WriteHeader(vtkRenderer* aRen);
153  void WriteTrailer();
154  void WriteTexture(vtkTexture* aTexture);
155  void WriteViewport(vtkRenderer* aRenderer, int size[2]);
156  void WriteCamera(vtkCamera* aCamera);
157  void WriteLight(vtkLight* aLight, int count);
158  void WriteAmbientLight(int count);
159  void WriteProperty(vtkProperty* aProperty, vtkTexture* aTexture);
160  void WritePolygons(vtkPolyData* pd, vtkUnsignedCharArray* colors, vtkProperty* aProperty);
161  void WriteStrips(vtkPolyData* pd, vtkUnsignedCharArray* colors, vtkProperty* aProperty);
163 
164  void WriteData() override;
165  void WriteActor(vtkActor* anActor);
166 
173  void ModifyArrayName(char* newname, const char* name);
174 
175  char* GetTextureName(vtkTexture* aTexture);
176  char* GetTIFFName(vtkTexture* aTexture);
177  char* FilePrefix;
178  FILE* FilePtr;
180 
181 private:
182  vtkRIBExporter(const vtkRIBExporter&) = delete;
183  void operator=(const vtkRIBExporter&) = delete;
184 };
185 
186 #endif
abstract class to write a scene to a file
Definition: vtkExporter.h:47
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:51
virtual void WriteData()=0
represent surface properties of a geometric object
Definition: vtkProperty.h:67
vtkTypeBool ExportArrays
This variable defines whether the arrays are exported or not.
abstract specification for renderers
Definition: vtkRenderer.h:72
vtkTypeBool Background
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:90
int vtkTypeBool
Definition: vtkABI.h:69
a simple class to control print indentation
Definition: vtkIndent.h:39
a virtual camera for 3D rendering
Definition: vtkCamera.h:51
a virtual light for 3D rendering
Definition: vtkLight.h:59
handles properties associated with a texture map
Definition: vtkTexture.h:68
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
dynamic, self-adjusting array of unsigned char
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into RenderMan RIB format.