28 #ifndef vtkPBRPrefilterTexture_h
29 #define vtkPBRPrefilterTexture_h
32 #include "vtkRenderingOpenGL2Module.h"
68 vtkGetMacro(PrefilterSize,
unsigned int);
76 vtkGetMacro(PrefilterLevels,
unsigned int);
77 vtkSetMacro(PrefilterLevels,
unsigned int);
87 vtkGetMacro(PrefilterMaxSamples,
unsigned int);
88 vtkSetMacro(PrefilterMaxSamples,
unsigned int);
97 vtkGetMacro(ConvertToLinear,
bool);
98 vtkSetMacro(ConvertToLinear,
bool);
99 vtkBooleanMacro(ConvertToLinear,
bool);
109 vtkGetMacro(HalfPrecision,
bool);
110 vtkSetMacro(HalfPrecision,
bool);
111 vtkBooleanMacro(HalfPrecision,
bool);
127 unsigned int PrefilterLevels = 5;
128 unsigned int PrefilterMaxSamples = 512;
130 bool ConvertToLinear =
false;
131 bool HalfPrecision =
true;
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
void Load(vtkRenderer *) override
Implement base class method.
window superclass for vtkRenderWindow
unsigned int PrefilterSize
void Render(vtkRenderer *ren) override
Implement base class method.
a simple class to control print indentation
precompute prefilter texture used in physically based rendering
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this texture.
Internal class which encapsulates OpenGL FramebufferObject.
create a window for renderers to draw into
static vtkOpenGLTexture * New()