32 #ifndef vtkAxesTransformRepresentation_h
33 #define vtkAxesTransformRepresentation_h
35 #include "vtkInteractionWidgetsModule.h"
84 double* GetOriginWorldPosition();
85 void GetOriginWorldPosition(
double pos[3]);
86 void SetOriginWorldPosition(
double pos[3]);
87 void SetOriginDisplayPosition(
double pos[3]);
88 void GetOriginDisplayPosition(
double pos[3]);
102 vtkSetClampMacro(Tolerance,
int, 1, 100);
103 vtkGetMacro(Tolerance,
int);
112 vtkSetStringMacro(LabelFormat);
113 vtkGetStringMacro(LabelFormat);
141 vtkSetClampMacro(InteractionState,
int, Outside, OnZEnd);
175 this->SetLabelScale(scale);
177 virtual void SetLabelScale(
double scale[3]);
178 virtual double* GetLabelScale();
224 double LastEventPosition[3];
represents an object (geometry & properties) in a rendered scene
generate a polygonal cylinder centered at the origin
abstract class for representing widget handles
abstract specification for Viewports
represent surface properties of a geometric object
concrete dataset represents vertices, lines, polygons, and triangle strips
dynamic, self-adjusting array of double
window superclass for vtkRenderWindow
a simple class to control print indentation
copy oriented and scaled glyph geometry to every input point
map vtkPolyData to graphics primitives
a subclass of actor that always faces the camera
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
implicit function for a bounding box
represent and manipulate 3D points