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CL_LineRay3f::CL_LineRay3f(); CL_LineRay3f::CL_LineRay3f( const CL_LineRay3x < float > & copy); CL_LineRay3f::CL_LineRay3f( const CL_Vec3 < float > & point_p, const CL_Vec3 < float > & direction_v);