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D3D
d3d_target.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "api_d3d.h"
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#include "../Display/display_target.h"
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#include <memory>
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#include <d3d11.h>
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namespace
clan
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{
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class
Texture;
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class
PixelBuffer;
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class
VertexArrayBuffer;
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class
ElementArrayBuffer;
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class
RenderBuffer;
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class
UniformBuffer;
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class
GraphicContext;
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class
CL_API_D3D
D3DTarget
:
public
DisplayTarget
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{
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public
:
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D3DTarget
();
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~
D3DTarget
();
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public
:
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static
bool
is_current();
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public
:
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static
ID3D11Texture2D *get_texture2d_handle(
const
GraphicContext
&gc,
const
Texture
&texture);
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static
ID3D11Texture2D *get_texture2d_handle(
const
GraphicContext
&gc,
const
PixelBuffer
&pixel_buffer);
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static
ID3D11Texture2D *get_texture2d_handle(
const
GraphicContext
&gc,
const
RenderBuffer
&render_buffer);
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static
ID3D11Buffer *get_buffer_handle(
const
GraphicContext
&gc,
const
VertexArrayBuffer
&buffer);
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static
ID3D11Buffer *get_buffer_handle(
const
GraphicContext
&gc,
const
ElementArrayBuffer
&buffer);
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static
ID3D11Buffer *get_buffer_handle(
const
GraphicContext
&gc,
const
UniformBuffer
&buffer);
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static
ID3D11Device *get_device_handle(
const
GraphicContext
&gc);
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static
ID3D11DeviceContext *get_device_context_handle(
const
GraphicContext
&gc);
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static
void
throw_if_failed(
const
char
*text, HRESULT result);
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static
void
set_current();
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private
:
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};
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}
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clan::VertexArrayBuffer
Vertex Array Buffer.
Definition:
vertex_array_buffer.h:47
clan::Texture
Texture object class.
Definition:
texture.h:104
clan::PixelBuffer
Pixel data container.
Definition:
pixel_buffer.h:69
clan::D3DTarget
Display target for clanDisplay.
Definition:
d3d_target.h:51
clan::ElementArrayBuffer
Element Array Buffer.
Definition:
element_array_buffer.h:47
clan::UniformBuffer
Uniform Buffer.
Definition:
uniform_buffer.h:48
clan::DisplayTarget
Display target for clanDisplay.
Definition:
display_target.h:44
clan::GraphicContext
Interface to drawing graphics.
Definition:
graphic_context.h:257
clan::RenderBuffer
Render-buffer object class.
Definition:
render_buffer.h:48