clan::ListView Member List

This is the complete list of members for clan::ListView, including all inherited members.

capture_mouse(bool capture)clan::GUIComponent
capture_proximity(bool capture)clan::GUIComponent
clear()clan::ListView
clear_selection()clan::ListView
component_to_screen_coords(const Point &component_point) const clan::GUIComponent
component_to_window_coords(const Point &component_point) const clan::GUIComponent
component_to_window_coords(const Rect &component_rect) const clan::GUIComponent
create_components(const DomDocument &gui_xml)clan::GUIComponent
create_components(const std::string &fullname)clan::GUIComponent
create_components(IODevice &file)clan::GUIComponent
create_components(const std::string &filename, const FileSystem &fs)clan::GUIComponent
create_item()clan::ListView
delete_child_components()clan::GUIComponent
exec()clan::GUIComponent
exit_with_code(int exit_code)clan::GUIComponent
find(const std::string &col_id, const std::string &str, bool recursive=true)clan::ListView
find(int id, bool recursive=true)clan::ListView
find(std::shared_ptr< ListViewItemUserData > userdata, bool recursive=true)clan::ListView
focus_group enum valueclan::GUIComponent
focus_local enum valueclan::GUIComponent
focus_next()clan::GUIComponent
focus_parent enum valueclan::GUIComponent
focus_previous()clan::GUIComponent
focus_refuse enum valueclan::GUIComponent
FocusPolicy enum nameclan::GUIComponent
func_activated()clan::GUIComponent
func_begin_drag()clan::ListView
func_close()clan::GUIComponent
func_constrain_resize()clan::GUIComponent
func_create_custom_component()clan::GUIComponentvirtual
func_deactivated()clan::GUIComponent
func_enablemode_changed()clan::GUIComponent
func_filter_message()clan::GUIComponent
func_focus_gained()clan::GUIComponent
func_focus_lost()clan::GUIComponent
func_input()clan::GUIComponent
func_input_doubleclick()clan::GUIComponent
func_input_pointer_moved()clan::GUIComponent
func_input_pressed()clan::GUIComponent
func_input_released()clan::GUIComponent
func_item_closed()clan::ListView
func_item_doubleclick()clan::ListView
func_item_edited()clan::ListView
func_item_opened()clan::ListView
func_key_pressed()clan::ListView
func_key_released()clan::ListView
func_mouse_right_up()clan::ListView
func_pointer_enter()clan::GUIComponent
func_pointer_exit()clan::GUIComponent
func_process_message()clan::GUIComponent
func_render()clan::GUIComponent
func_resized()clan::GUIComponent
func_selection_changed()clan::ListView
func_visibility_change()clan::GUIComponent
get_allow_resize() const clan::GUIComponent
get_blocks_default_action() const clan::GUIComponent
get_canvas() const clan::GUIComponent
get_child_component_group(const std::string &group_name) const clan::GUIComponent
get_child_components() const clan::GUIComponent
get_class(const std::string &name) const clan::GUIComponent
get_classes() const clan::GUIComponent
get_clip_children() const clan::GUIComponent
get_component_at(const Point &point)clan::GUIComponent
get_component_group_name() const clan::GUIComponent
get_constant_repaint() const clan::GUIComponent
get_content_box() const clan::GUIComponent
get_content_shrink_box() const clan::GUIComponent
get_css_size() const clan::ListView
get_css_values() const clan::GUIComponent
get_display_mode() const clan::ListView
get_display_window() const clan::GUIComponent
get_document_item() const clan::ListView
get_first_child() const clan::GUIComponent
get_first_child()clan::GUIComponent
get_focus_policy() const clan::GUIComponent
get_font() const clan::GUIComponent
get_geometry() const clan::GUIComponent
get_group_selected_component()clan::GUIComponent
get_gui_manager() const clan::GUIComponent
get_header() const clan::ListView
get_height() const clan::GUIComponent
get_ic()clan::GUIComponent
get_icon_list() const clan::ListView
get_id() const clan::GUIComponent
get_last_child() const clan::GUIComponent
get_last_child()clan::GUIComponent
get_layout() const clan::GUIComponent
get_named_item(GUIComponent *reference_component, const std::string &id)clan::ListViewstatic
clan::GUIComponent::get_named_item(const std::string &id)clan::GUIComponent
get_next_component_in_tree()clan::GUIComponent
get_next_sibling() const clan::GUIComponent
get_next_sibling()clan::GUIComponent
get_owner_component() const clan::GUIComponent
get_owner_component()clan::GUIComponent
get_parent_component() const clan::GUIComponent
get_parent_component()clan::GUIComponent
get_preferred_content_height(float width)clan::GUIComponentvirtual
get_preferred_content_width()clan::GUIComponentvirtual
get_previous_component_in_tree()clan::GUIComponent
get_previous_sibling() const clan::GUIComponent
get_previous_sibling()clan::GUIComponent
get_property(const std::string &property, const std::string &default_value) const clan::GUIComponent
get_property_int(const std::string &property, const std::string &default_value) const clan::GUIComponent
get_pseudo_class(const std::string &name) const clan::GUIComponent
get_pseudo_classes() const clan::GUIComponent
get_render_text_box(Canvas &canvas, const std::string &str) const clan::GUIComponent
get_render_text_size(Canvas &canvas, const std::string &str) const clan::GUIComponent
get_render_text_span_box(Canvas &canvas, const std::string &str, const Rect &content_rect) const clan::GUIComponent
get_resources() const clan::GUIComponent
get_scroll_max_position()clan::ListView
get_scroll_position()clan::ListView
get_select_whole_row() const clan::ListView
get_selected_item()clan::ListView
get_selected_items() const clan::ListView
get_size() const clan::GUIComponent
get_tag_name() const clan::GUIComponent
get_top_level_component() const clan::GUIComponent
get_top_level_component()clan::GUIComponent
get_top_level_window() const clan::GUIComponent
get_vertical_text_align(Canvas &canvas)clan::GUIComponent
get_vertical_text_align(Canvas &canvas, const Rect &rect)clan::GUIComponent
get_viewport() const clan::GUIComponent
get_width() const clan::GUIComponent
get_window_geometry() const clan::GUIComponent
GUIComponent(GUIComponent *parent, const std::string &tag_name="component")clan::GUIComponent
GUIComponent(GUIManager *manager, const GUITopLevelDescription &description, const std::string &tag_name="window")clan::GUIComponent
GUIComponent(GUIComponent *owner, const GUITopLevelDescription &description, const std::string &tag_name="window")clan::GUIComponent
has_child_components() const clan::GUIComponent
has_focus() const clan::GUIComponent
is_active() const clan::GUIComponent
is_ancestor_of(GUIComponent *component)clan::GUIComponent
is_cancel()clan::GUIComponent
is_default()clan::GUIComponent
is_descendant_of(GUIComponent *component)clan::GUIComponent
is_double_click_enabled() const clan::GUIComponent
is_enabled() const clan::GUIComponent
is_selected_in_group() const clan::GUIComponent
is_visible() const clan::GUIComponent
ListView(GUIComponent *parent)clan::ListView
ListViewRenderer classclan::ListViewfriend
on_process_message(std::shared_ptr< GUIMessage > &msg)clan::ListView
paint()clan::GUIComponent
paint(const Rect &clip_rect)clan::GUIComponent
pop_cliprect(Canvas &canvas)clan::GUIComponent
push_cliprect(Canvas &canvas, const Rect &rect)clan::GUIComponent
render(Canvas &canvas, const Rect &clip_rect, bool include_children=true)clan::GUIComponent
render_text(Canvas &canvas, const std::string &text)clan::GUIComponent
render_text(Canvas &canvas, const std::string &text, int xpos, int baseline)clan::GUIComponent
render_text_span(Canvas &canvas, const std::string &text, const Rect &content_rect)clan::GUIComponent
request_repaint()clan::GUIComponent
request_repaint(Rect rect)clan::GUIComponent
reset_cliprect(Canvas &canvas)clan::GUIComponent
reset_geometry()clan::GUIComponent
screen_to_component_coords(const Point &screen_point) const clan::GUIComponent
set_blocks_default_action(bool block)clan::GUIComponent
set_cancel(bool value)clan::GUIComponent
set_class(const std::string &name, bool enable)clan::GUIComponent
set_clip_children(bool clip=true, const Rect &clip_rect=Rect(0, 0, 0, 0))clan::GUIComponent
set_cliprect(Canvas &canvas, const Rect &rect)clan::GUIComponent
set_component_group_name(const std::string &str)clan::GUIComponent
set_constant_repaint(bool enable)clan::GUIComponent
set_cursor(const Cursor &cursor)clan::GUIComponent
set_cursor(enum StandardCursor type)clan::GUIComponent
set_default(bool value)clan::GUIComponent
set_display_mode(ListViewDisplayMode mode)clan::ListView
set_double_click_enabled(bool enable)clan::GUIComponent
set_enabled(bool enable=true)clan::GUIComponent
set_focus(bool enable=true)clan::GUIComponent
set_focus_policy(FocusPolicy policy)clan::GUIComponent
set_geometry(Rect geometry)clan::GUIComponent
set_id(const std::string &name)clan::GUIComponent
set_layout(GUILayout &layout)clan::GUIComponent
set_multi_select(bool value)clan::ListView
set_parent_component(GUIComponent *new_parent)clan::GUIComponent
set_pseudo_class(const std::string &name, bool enable)clan::GUIComponent
set_scroll_position(int pos)clan::ListView
set_select_whole_row(bool value)clan::ListView
set_selected(ListViewItem &item, bool selected=true)clan::ListView
set_selected_in_component_group(bool selected)clan::GUIComponent
set_tag_name(const std::string &name)clan::GUIComponent
set_visible(bool visible=true, bool activate_root_win=true)clan::GUIComponent
set_window_geometry(Rect geometry, bool client_area=false)clan::GUIComponent
show_detail_icon(bool enable=true)clan::ListView
show_detail_opener(bool enable=true)clan::ListView
sig_style_changed()clan::GUIComponent
update_layout()clan::GUIComponent
window_to_component_coords(const Point &window_point) const clan::GUIComponent
window_to_component_coords(const Rect &window_rect) const clan::GUIComponent
~GUIComponent()clan::GUIComponentvirtual
~ListView()clan::ListViewvirtual