event_dispatcher_v0.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 #include "../api_network.h"
33 #include "event.h"
34 #include <map>
35 #include "../../Core/Signals/callback_v1.h"
36 
37 namespace clan
38 {
41 
43 class CL_API_NETWORK NetGameEventDispatcher_v0
44 {
45 public:
47 
48  CallbackClass &func_event(const std::string &name) { return event_handlers[name]; }
49 
55  bool dispatch(const NetGameEvent &game_event);
56 
57 private:
58  std::map<std::string, CallbackClass> event_handlers;
59 };
60 
61 inline bool NetGameEventDispatcher_v0::dispatch(const NetGameEvent &game_event)
62 {
63  std::map<std::string, CallbackClass>::iterator it;
64  it = event_handlers.find(game_event.get_name());
65  if (it != event_handlers.end() && !it->second.is_null())
66  {
67  it->second.invoke(game_event);
68  return true;
69  }
70  else
71  {
72  return false;
73  }
74 }
75 
76 }
77 
79 
Callback_v1< const NetGameEvent & > CallbackClass
Definition: event_dispatcher_v0.h:46
bool dispatch(const NetGameEvent &game_event)
Dispatch.
Definition: event_dispatcher_v0.h:61
std::string get_name() const
Get Name.
Definition: Network/NetGame/event.h:93
CallbackClass & func_event(const std::string &name)
Definition: event_dispatcher_v0.h:48
Callback_v1.
Definition: callback_v1.h:156
NetGameEvent.
Definition: Network/NetGame/event.h:41
NetGameEventDispatcher_v0.
Definition: event_dispatcher_v0.h:43