clan::ProgressBar Member List

This is the complete list of members for clan::ProgressBar, including all inherited members.

advance_position(int pos)clan::ProgressBar
capture_mouse(bool capture)clan::GUIComponent
capture_proximity(bool capture)clan::GUIComponent
component_to_screen_coords(const Point &component_point) const clan::GUIComponent
component_to_window_coords(const Point &component_point) const clan::GUIComponent
component_to_window_coords(const Rect &component_rect) const clan::GUIComponent
create_components(const DomDocument &gui_xml)clan::GUIComponent
create_components(const std::string &fullname)clan::GUIComponent
create_components(IODevice &file)clan::GUIComponent
create_components(const std::string &filename, const FileSystem &fs)clan::GUIComponent
delete_child_components()clan::GUIComponent
exec()clan::GUIComponent
exit_with_code(int exit_code)clan::GUIComponent
focus_group enum valueclan::GUIComponent
focus_local enum valueclan::GUIComponent
focus_next()clan::GUIComponent
focus_parent enum valueclan::GUIComponent
focus_previous()clan::GUIComponent
focus_refuse enum valueclan::GUIComponent
FocusPolicy enum nameclan::GUIComponent
func_activated()clan::GUIComponent
func_close()clan::GUIComponent
func_constrain_resize()clan::GUIComponent
func_create_custom_component()clan::GUIComponentvirtual
func_deactivated()clan::GUIComponent
func_enablemode_changed()clan::GUIComponent
func_filter_message()clan::GUIComponent
func_focus_gained()clan::GUIComponent
func_focus_lost()clan::GUIComponent
func_input()clan::GUIComponent
func_input_doubleclick()clan::GUIComponent
func_input_pointer_moved()clan::GUIComponent
func_input_pressed()clan::GUIComponent
func_input_released()clan::GUIComponent
func_pointer_enter()clan::GUIComponent
func_pointer_exit()clan::GUIComponent
func_process_message()clan::GUIComponent
func_render()clan::GUIComponent
func_resized()clan::GUIComponent
func_visibility_change()clan::GUIComponent
get_allow_resize() const clan::GUIComponent
get_blocks_default_action() const clan::GUIComponent
get_canvas() const clan::GUIComponent
get_child_component_group(const std::string &group_name) const clan::GUIComponent
get_child_components() const clan::GUIComponent
get_class(const std::string &name) const clan::GUIComponent
get_classes() const clan::GUIComponent
get_clip_children() const clan::GUIComponent
get_component_at(const Point &point)clan::GUIComponent
get_component_group_name() const clan::GUIComponent
get_constant_repaint() const clan::GUIComponent
get_content_box() const clan::GUIComponent
get_content_shrink_box() const clan::GUIComponent
get_css_values() const clan::GUIComponent
get_display_window() const clan::GUIComponent
get_first_child() const clan::GUIComponent
get_first_child()clan::GUIComponent
get_focus_policy() const clan::GUIComponent
get_font() const clan::GUIComponent
get_geometry() const clan::GUIComponent
get_group_selected_component()clan::GUIComponent
get_gui_manager() const clan::GUIComponent
get_height() const clan::GUIComponent
get_ic()clan::GUIComponent
get_id() const clan::GUIComponent
get_last_child() const clan::GUIComponent
get_last_child()clan::GUIComponent
get_layout() const clan::GUIComponent
get_marquee_animation_speed() const clan::ProgressBar
get_marquee_box_width() const clan::ProgressBar
get_marquee_step_size() const clan::ProgressBar
get_max() const clan::ProgressBar
get_min() const clan::ProgressBar
get_named_item(GUIComponent *reference_component, const std::string &id)clan::ProgressBarstatic
clan::GUIComponent::get_named_item(const std::string &id)clan::GUIComponent
get_next_component_in_tree()clan::GUIComponent
get_next_sibling() const clan::GUIComponent
get_next_sibling()clan::GUIComponent
get_owner_component() const clan::GUIComponent
get_owner_component()clan::GUIComponent
get_parent_component() const clan::GUIComponent
get_parent_component()clan::GUIComponent
get_position() const clan::ProgressBar
get_preferred_content_height(float width)clan::GUIComponentvirtual
get_preferred_content_width()clan::GUIComponentvirtual
get_previous_component_in_tree()clan::GUIComponent
get_previous_sibling() const clan::GUIComponent
get_previous_sibling()clan::GUIComponent
get_property(const std::string &property, const std::string &default_value) const clan::GUIComponent
get_property_int(const std::string &property, const std::string &default_value) const clan::GUIComponent
get_pseudo_class(const std::string &name) const clan::GUIComponent
get_pseudo_classes() const clan::GUIComponent
get_render_text_box(Canvas &canvas, const std::string &str) const clan::GUIComponent
get_render_text_size(Canvas &canvas, const std::string &str) const clan::GUIComponent
get_render_text_span_box(Canvas &canvas, const std::string &str, const Rect &content_rect) const clan::GUIComponent
get_resources() const clan::GUIComponent
get_size() const clan::GUIComponent
get_step_size() const clan::ProgressBar
get_tag_name() const clan::GUIComponent
get_top_level_component() const clan::GUIComponent
get_top_level_component()clan::GUIComponent
get_top_level_window() const clan::GUIComponent
get_vertical_text_align(Canvas &canvas)clan::GUIComponent
get_vertical_text_align(Canvas &canvas, const Rect &rect)clan::GUIComponent
get_viewport() const clan::GUIComponent
get_width() const clan::GUIComponent
get_window_geometry() const clan::GUIComponent
GUIComponent(GUIComponent *parent, const std::string &tag_name="component")clan::GUIComponent
GUIComponent(GUIManager *manager, const GUITopLevelDescription &description, const std::string &tag_name="window")clan::GUIComponent
GUIComponent(GUIComponent *owner, const GUITopLevelDescription &description, const std::string &tag_name="window")clan::GUIComponent
has_child_components() const clan::GUIComponent
has_focus() const clan::GUIComponent
is_active() const clan::GUIComponent
is_ancestor_of(GUIComponent *component)clan::GUIComponent
is_cancel()clan::GUIComponent
is_default()clan::GUIComponent
is_descendant_of(GUIComponent *component)clan::GUIComponent
is_double_click_enabled() const clan::GUIComponent
is_enabled() const clan::GUIComponent
is_marquee_mode() const clan::ProgressBar
is_selected_in_group() const clan::GUIComponent
is_visible() const clan::GUIComponent
paint()clan::GUIComponent
paint(const Rect &clip_rect)clan::GUIComponent
pop_cliprect(Canvas &canvas)clan::GUIComponent
ProgressBar(GUIComponent *parent)clan::ProgressBar
push_cliprect(Canvas &canvas, const Rect &rect)clan::GUIComponent
render(Canvas &canvas, const Rect &clip_rect, bool include_children=true)clan::GUIComponent
render_text(Canvas &canvas, const std::string &text)clan::GUIComponent
render_text(Canvas &canvas, const std::string &text, int xpos, int baseline)clan::GUIComponent
render_text_span(Canvas &canvas, const std::string &text, const Rect &content_rect)clan::GUIComponent
request_repaint()clan::GUIComponent
request_repaint(Rect rect)clan::GUIComponent
reset_cliprect(Canvas &canvas)clan::GUIComponent
reset_geometry()clan::GUIComponent
screen_to_component_coords(const Point &screen_point) const clan::GUIComponent
set_blocks_default_action(bool block)clan::GUIComponent
set_cancel(bool value)clan::GUIComponent
set_class(const std::string &name, bool enable)clan::GUIComponent
set_clip_children(bool clip=true, const Rect &clip_rect=Rect(0, 0, 0, 0))clan::GUIComponent
set_cliprect(Canvas &canvas, const Rect &rect)clan::GUIComponent
set_component_group_name(const std::string &str)clan::GUIComponent
set_constant_repaint(bool enable)clan::GUIComponent
set_cursor(const Cursor &cursor)clan::GUIComponent
set_cursor(enum StandardCursor type)clan::GUIComponent
set_default(bool value)clan::GUIComponent
set_double_click_enabled(bool enable)clan::GUIComponent
set_enabled(bool enable=true)clan::GUIComponent
set_focus(bool enable=true)clan::GUIComponent
set_focus_policy(FocusPolicy policy)clan::GUIComponent
set_geometry(Rect geometry)clan::GUIComponent
set_id(const std::string &name)clan::GUIComponent
set_layout(GUILayout &layout)clan::GUIComponent
set_marquee_animation_speed(int milliseconds)clan::ProgressBar
set_marquee_box_width(int width)clan::ProgressBar
set_marquee_mode(bool enable)clan::ProgressBar
set_marquee_step_size(int size)clan::ProgressBar
set_max(int progress_max)clan::ProgressBar
set_min(int progress_min)clan::ProgressBar
set_parent_component(GUIComponent *new_parent)clan::GUIComponent
set_position(int pos)clan::ProgressBar
set_pseudo_class(const std::string &name, bool enable)clan::GUIComponent
set_range(int progress_min, int progress_max)clan::ProgressBar
set_selected_in_component_group(bool selected)clan::GUIComponent
set_step_size(int size)clan::ProgressBar
set_tag_name(const std::string &name)clan::GUIComponent
set_visible(bool visible=true, bool activate_root_win=true)clan::GUIComponent
set_window_geometry(Rect geometry, bool client_area=false)clan::GUIComponent
sig_style_changed()clan::GUIComponent
step_position()clan::ProgressBar
update_layout()clan::GUIComponent
window_to_component_coords(const Point &window_point) const clan::GUIComponent
window_to_component_coords(const Rect &window_rect) const clan::GUIComponent
~GUIComponent()clan::GUIComponentvirtual
~ProgressBar()clan::ProgressBarvirtual