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Scene3D
scene_camera.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "api_scene3d.h"
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#include "../Core/Math/vec3.h"
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#include "../Core/Math/quaternion.h"
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#include <memory>
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namespace
clan
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{
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class
Scene;
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class
SceneCamera_Impl;
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class
CL_API_SCENE
SceneCamera
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{
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public
:
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SceneCamera
();
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SceneCamera
(
Scene
&scene);
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bool
is_null()
const
;
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Vec3f
get_position()
const
;
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Quaternionf
get_orientation()
const
;
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float
get_field_of_view()
const
;
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void
set_position(
const
Vec3f
&position);
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void
set_orientation(
const
Quaternionf
&orientation);
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void
set_field_of_view(
float
fov);
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private
:
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std::shared_ptr<SceneCamera_Impl> impl;
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friend
class
Scene
;
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friend
class
Scene_Impl;
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};
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}
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clan::SceneCamera
Definition:
scene_camera.h:45
clan::Scene
Definition:
scene.h:50
clan::Quaternionf
Quaternion - Float.
Definition:
quaternion.h:188
clan::Vec3< float >