#include <physics3d_sweep_test.h>
Public Member Functions | |
Physics3DSweepTest () | |
Physics3DSweepTest (Physics3DWorld &world) | |
int | get_hit_count () const |
float | get_hit_fraction (int index) const |
Vec3f | get_hit_normal (int index) const |
Physics3DObject | get_hit_object (int index) const |
Vec3f | get_hit_position (int index) const |
bool | is_null () const |
bool | test_all_hits (const Physics3DShape &shape, const Vec3f &from_pos, const Quaternionf &from_orientation, const Vec3f &to_pos, const Quaternionf &to_orientation, float allowed_ccd_penetration=0.0f) |
bool | test_any_hit (const Physics3DShape &shape, const Vec3f &from_pos, const Quaternionf &from_orientation, const Vec3f &to_pos, const Quaternionf &to_orientation, float allowed_ccd_penetration=0.0f) |
bool | test_first_hit (const Physics3DShape &shape, const Vec3f &from_pos, const Quaternionf &from_orientation, const Vec3f &to_pos, const Quaternionf &to_orientation, float allowed_ccd_penetration=0.0f) |