34 #include "../api_core.h"
44 template<
typename Type>
47 template<
typename Type>
50 template<
typename Type>
53 template<
typename Type>
56 template<
typename Type>
59 template<
typename Type>
62 template<
typename Type>
65 template<
typename Type>
75 template<
typename Type>
81 union { Type
x; Type
s; Type
r; };
82 union { Type
y; Type
t; Type
g; };
83 union { Type
z; Type
u; Type
b; };
84 union { Type
w; Type
v; Type
a; };
87 explicit Vec4(
const Type &scalar) :
x(scalar),
y(scalar),
z(scalar),
w(scalar) { }
88 explicit Vec4(
const Vec2<Type> ©,
const Type &p3,
const Type &p4) {
x = copy.
x;
y = copy.
y;
z = p3;
w = p4; }
91 explicit Vec4(
const Type &p1,
const Type &p2,
const Type &p3,
const Type &p4) :
x(p1),
y(p2),
z(p3),
w(p4) { }
92 explicit Vec4(
const Type &p1,
const Type &p2,
const Vec2<Type> ©34) :
x(p1),
y(p2),
z(copy34.
x),
w(copy34.
y) { }
93 explicit Vec4(
const Type *array_xyzw) :
x(array_xyzw[0]),
y(array_xyzw[1]),
z(array_xyzw[2]),
w(array_xyzw[3]) { }
116 static Type
dot3(
const Vec4<Type>& vector1,
const Vec4<Type>& vector2) {
return vector1.x*vector2.x + vector1.y*vector2.y + vector1.z*vector2.z; }
125 static Type
dot4(
const Vec4<Type>& vector1,
const Vec4<Type>& vector2) {
return vector1.x*vector2.x + vector1.y*vector2.y + vector1.z*vector2.z + vector1.w*vector2.w; }
160 Type diff_x = second.x - first.x; Type diff_y = second.y - first.y; Type diff_z = second.z - first.z; Type diff_w = second.w - first.w;
161 return (diff_x >= -epsilon && diff_x <= epsilon && diff_y >= -epsilon && diff_y <= epsilon && diff_z >= -epsilon && diff_z <= epsilon && diff_w >= -epsilon && diff_w <= epsilon );
208 Type
dot4(
const Vec4<Type>& vector)
const {
return x*vector.x +
y*vector.y +
z*vector.z +
w*vector.w;}
304 bool operator < (const Vec4<Type>& vector)
const {
return w < vector.w || (
w == vector.w && (
z < vector.z || (
z == vector.z && (
y < vector.y || (
y == vector.y &&
x < vector.x))))); }
309 template<
typename Type>
313 template<
typename Type>
317 template<
typename Type>
321 template<
typename Type>
325 template<
typename Type>
329 template<
typename Type>
333 template<
typename Type>
337 template<
typename Type>
341 template<
typename Type>
345 template<
typename Type>
349 template<
typename Type>
353 template<
typename Type>
356 template<
typename Type>
360 matrix[0*4+0]*v.x + matrix[0*4+1]*v.y + matrix[0*4+2]*v.z + matrix[0*4+3]*v.w,
361 matrix[1*4+0]*v.x + matrix[1*4+1]*v.y + matrix[1*4+2]*v.z + matrix[1*4+3]*v.w,
362 matrix[2*4+0]*v.x + matrix[2*4+1]*v.y + matrix[2*4+2]*v.z + matrix[2*4+3]*v.w,
363 matrix[3*4+0]*v.x + matrix[3*4+1]*v.y + matrix[3*4+2]*v.z + matrix[3*4+3]*v.w);
366 template<
typename Type>
370 matrix[0*4+0]*v.x + matrix[1*4+0]*v.y + matrix[2*4+0]*v.z + matrix[3*4+0]*v.w,
371 matrix[0*4+1]*v.x + matrix[1*4+1]*v.y + matrix[2*4+1]*v.z + matrix[3*4+1]*v.w,
372 matrix[0*4+2]*v.x + matrix[1*4+2]*v.y + matrix[2*4+2]*v.z + matrix[3*4+2]*v.w,
373 matrix[0*4+3]*v.x + matrix[1*4+3]*v.y + matrix[2*4+3]*v.z + matrix[3*4+3]*v.w);
376 template<
typename Type>
385 template<
typename Type>
bool operator!=(const Vec4< Type > &vector) const
!= operator.
Definition: vec4.h:301
Type x
Definition: vec3.h:81
Type t
Definition: vec4.h:82
Angle class.
Definition: angle.h:63
Vec4< Type > & operator=(const Vec4< Type > &vector)
= operator.
Definition: vec4.h:295
void operator+=(const Vec4< Type > &vector)
+= operator.
Definition: vec4.h:268
static bool is_equal(const Vec4< Type > &first, const Vec4< Type > &second, Type epsilon)
Returns true if equal within the bounds of an epsilon.
Definition: vec4.h:158
Type y
Definition: vec3.h:82
Type z
Definition: vec4.h:83
Type datatype
Definition: vec4.h:79
Vec4< char > Vec4b
Definition: vec4.h:395
static Type dot3(const Vec4< Type > &vector1, const Vec4< Type > &vector2)
Dot products between two vectors (not taking into account the w ordinate).
Definition: vec4.h:116
void operator-=(const Vec4< Type > &vector)
-= operator.
Definition: vec4.h:274
*Type length3() const
Returns the length (magnitude) of this vector (not taking into account the w ordinate).
Definition: vec4.h:377
Vec4< unsigned short > Vec4us
Definition: vec4.h:396
Vec4()
Definition: vec4.h:86
Vec4< Type > & round()
Rounds all components on this vector.
Vec2< Type > operator/(const Vec2< Type > &v1, const Vec2< Type > &v2)
/ operator.
Definition: vec2.h:314
Type dot4(const Vec4< Type > &vector) const
Dot products this vector with an other vector (taking into account the w ordinate).
Definition: vec4.h:208
Vec4< Type > & normalize3()
Normalizes this vector (not taking into account the w ordinate)
Vec4< short > Vec4s
Definition: vec4.h:397
Type a
Definition: vec4.h:84
static Type dot4(const Vec4< Type > &vector1, const Vec4< Type > &vector2)
Dot products between two vectors (taking into account the w ordinate).
Definition: vec4.h:125
Type x
Definition: vec2.h:82
void operator/=(const Vec4< Type > &vector)
/= operator.
Definition: vec4.h:289
Type r
Definition: vec4.h:81
static Vec4< Type > rotate3(const Vec4< Type > &vector, const Angle &angle, const Vec4< Type > &axis)
Rotate a vector around an axis. Same as glRotate[f|d](angle, a);.
Vec2< Type > operator+(const Vec2< Type > &v1, const Vec2< Type > &v2)
operator.
Definition: vec2.h:278
Vec4(const Type *array_xyzw)
Definition: vec4.h:93
Type s
Definition: vec4.h:81
2D vector
Definition: line.h:49
Type distance4(const Vec4< Type > &vector) const
Calculate the distance between this vector and an other vector (taking into account the w ordinate)...
Vec4(const Vec2< Type > ©, const Vec2< Type > ©34)
Definition: vec4.h:89
Vec4< unsigned int > Vec4ui
Definition: vec4.h:398
void operator*=(const Vec4< Type > &vector)
*= operator.
Definition: vec4.h:283
Vec2< Type > operator*(const Vec2< Type > &v1, const Vec2< Type > &v2)
operator.
Definition: vec2.h:302
*Type length4() const
Returns the length (magnitude) of this vector (taking into account the w ordinate).
Definition: vec4.h:386
Vec4(const Vec3< Type > ©, const Type &p4)
Definition: vec4.h:90
3D vector
Definition: line_ray.h:49
Vec4< Type > operator-() const
operator.
Definition: vec4.h:280
Vec4(const Type &scalar)
Definition: vec4.h:87
Type y
Definition: vec4.h:82
Type distance3(const Vec4< Type > &vector) const
Calculate the distance between this vector and an other vector (not taking into account the w ordinat...
Vec4(const Vec2< Type > ©, const Type &p3, const Type &p4)
Definition: vec4.h:88
Vec4(const Type &p1, const Type &p2, const Vec2< Type > ©34)
Definition: vec4.h:92
Type u
Definition: vec4.h:83
Type w
Definition: vec4.h:84
bool is_equal(const Vec4< Type > &other, Type epsilon) const
Returns true if equal within the bounds of an epsilon.
Definition: vec4.h:260
Vec4< unsigned char > Vec4ub
Definition: vec4.h:394
bool operator==(const Vec4< Type > &vector) const
== operator.
Definition: vec4.h:298
Vec4< double > Vec4d
Definition: vec4.h:401
4D matrix
Definition: mat2.h:52
Angle angle3(const Vec4< Type > &vector) const
Calculate the angle between this vector and an other vector (not taking into account the w ordinate)...
Type b
Definition: vec4.h:83
Type dot3(const Vec4< Type > &vector) const
Dot products this vector with an other vector (not taking into account the w ordinate).
Definition: vec4.h:200
Vec4< Type > & normalize4()
Normalizes this vector (taking into account the w ordinate)
Type x
Definition: vec4.h:81
Type v
Definition: vec4.h:84
4D vector
Definition: size.h:48
Vec2< Type > operator-(const Vec2< Type > &v1, const Vec2< Type > &v2)
operator.
Definition: vec2.h:290
Vec4< float > Vec4f
Definition: vec4.h:400
Vec4< int > Vec4i
Definition: vec4.h:399
Vec4(const Type &p1, const Type &p2, const Type &p3, const Type &p4)
Definition: vec4.h:91
Type z
Definition: vec3.h:83
Type y
Definition: vec2.h:83
Type g
Definition: vec4.h:82
static Vec4< Type > cross3(const Vec4< Type > &vector1, const Vec4< Type > &vector2)
Calculate the cross product between two vectors (not taking into account the w ordinate).