connection.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 #include <vector>
33 #include "../api_network.h"
34 #include <string>
35 #include "event.h"
36 #include "../Socket/tcp_connection.h" // TODO: Remove
37 #include "../Socket/socket_name.h" // TODO: Remove
38 #include "../../Core/System/thread.h" // TODO: Remove
39 #include "../../Core/System/event.h" // TODO: Remove
40 
41 namespace clan
42 {
45 
46 class NetGameConnectionSite;
47 class NetGameConnection_Impl;
48 
50 class CL_API_NETWORK NetGameConnection
51 {
52 public:
53 
58  NetGameConnection(NetGameConnectionSite *site, const TCPConnection &connection);
59  NetGameConnection(NetGameConnectionSite *site, const SocketName &socket_name);
60 
62 
67  void set_data(const std::string &name, void *data);
68 
74  void *get_data(const std::string &name) const;
75 
79  void send_event(const NetGameEvent &game_event);
80 
82  void disconnect();
83 
87  SocketName get_remote_name() const;
88 
89 private:
92  NetGameConnection &operator =(const NetGameConnection &other);
93 
94  NetGameConnection_Impl *impl;
95 };
96 
97 }
98 
100 
NetGameConnectionSite.
Definition: connection_site.h:42
Socket name; container class for an IP address and port.
Definition: socket_name.h:45
TCP connection socket I/O device.
Definition: tcp_connection.h:44
NetGameEvent.
Definition: Network/NetGame/event.h:41
NetGameConnection.
Definition: connection.h:50