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Physics2D
Dynamics
Joints
mouse_joint.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Arkadiusz Kalinowski
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*/
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#pragma once
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#include "../../api_physics2d.h"
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#include "joint.h"
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#include <memory>
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namespace
clan
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{
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class
MouseJointDescription;
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class
MouseJoint_Impl;
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class
PhysicsContext;
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class
Pointf;
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class
CL_API_PHYSICS
MouseJoint
:
public
Joint
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{
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public
:
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MouseJoint
();
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MouseJoint
(
PhysicsContext
&pc,
const
MouseJointDescription
&description);
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virtual
~
MouseJoint
();
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public
:
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bool
is_null
()
const
{
return
!impl; }
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void
throw_if_null()
const
;
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bool
is_active()
const
;
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public
:
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MouseJoint
&operator =(
const
MouseJoint
©);
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bool
grab(
const
Vec2f
&target)
const
;
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bool
grab(
const
Pointf
&target)
const
;
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bool
grab(
const
float
x,
const
float
y)
const
;
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bool
grab(
const
int
x,
const
int
y)
const
;
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void
release();
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//Add us
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// Clone the concrete MouseJoint
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//virtual MouseJoint *Clone () const = 0;
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//virtual int GetChildCount () const = 0;
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//virtual bool TestPoint (const Vec2f &transformation, const Vec2f &point) const = 0;
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//virtual bool RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const = 0;
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//virtual void ComputeAABB (b2AABB *aabb, const b2Transform &xf, int32 childIndex) const = 0;
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//virtual void ComputeMass (b2MassData *massData, float32 density) const = 0;
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//Add us
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};
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}
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/// \}
clan::MouseJointDescription
MouseJointDescription class.
Definition:
mouse_joint_description.h:47
clan::Joint
Joint class.
Definition:
joint.h:63
clan::Vec2< float >
clan::MouseJoint::is_null
bool is_null() const
Returns true if this object is invalid.
Definition:
mouse_joint.h:70
clan::MouseJoint
MouseJoint class.
Definition:
mouse_joint.h:48
clan::PhysicsContext
Definition:
physics_context.h:45
clan::Pointf
2D (x,y) point structure - Float
Definition:
point.h:73