scene_cache.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 #include "../api_scene3d.h"
33 #include "../../Core/Resources/resource.h"
34 #include "../../Display/Render/texture.h"
35 #include "../ModelData/model_data.h"
36 #include <memory>
37 #include <string>
38 
39 namespace clan
40 {
43 
44 class ModelData;
45 class GraphicContext;
46 
47 class CL_API_SCENE SceneCache
48 {
49 public:
50  virtual ~SceneCache() { }
51  virtual std::shared_ptr<ModelData> get_model_data(const std::string &name) = 0;
52  virtual Resource<Texture> get_texture(GraphicContext &gc, const std::string &name, bool linear) = 0;
53  virtual void update_textures(GraphicContext &gc, float time_elapsed) = 0;
54 
55  static SceneCache &get(const ResourceManager &resources);
56  static void set(ResourceManager &resources, const std::shared_ptr<SceneCache> &cache);
57 };
58 
59 }
60 
Resource proxy of a specific type.
Definition: resource.h:59
virtual ~SceneCache()
Definition: scene_cache.h:50
Resource manager.
Definition: resource_manager.h:45
Definition: scene_cache.h:47
Interface to drawing graphics.
Definition: graphic_context.h:257