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FX::FXSphered Class Reference

#include <FXSphered.h>

List of all members.

Public Member Functions

 FXSphered ()
 FXSphered (const FXSphered &sphere)
 FXSphered (const FXVec3d &cen, FXdouble rad=0.0)
 FXSphered (FXdouble x, FXdouble y, FXdouble z, FXdouble rad=0.0)
 FXSphered (const FXRanged &bounds)
FXSpheredoperator= (const FXSphered &sphere)
FXSpheredset (const FXSphered &sphere)
FXSpheredset (const FXVec3d &cen, FXdouble rad)
FXSpheredset (FXdouble x, FXdouble y, FXdouble z, FXdouble rad)
bool operator== (const FXSphered &s) const
bool operator!= (const FXSphered &s) const
FXdouble diameter () const
bool empty () const
bool contains (FXdouble x, FXdouble y, FXdouble z) const
bool contains (const FXVec3d &p) const
bool contains (const FXRanged &box) const
bool contains (const FXSphered &sphere) const
FXSpheredinclude (FXdouble x, FXdouble y, FXdouble z)
FXSpheredinclude (const FXVec3d &p)
FXSpheredincludeInRadius (FXdouble x, FXdouble y, FXdouble z)
FXSpheredincludeInRadius (const FXVec3d &p)
FXSpheredinclude (const FXRanged &box)
FXSpheredincludeInRadius (const FXRanged &box)
FXSpheredinclude (const FXSphered &sphere)
FXSpheredincludeInRadius (const FXSphered &sphere)
FXint intersect (const FXVec4d &plane) const
bool intersect (const FXVec3d &u, const FXVec3d &v) const

Public Attributes

FXVec3d center
FXdouble radius

Friends

bool overlap (const FXRanged &a, const FXSphered &b)
bool overlap (const FXSphered &a, const FXRanged &b)
bool overlap (const FXSphered &a, const FXSphered &b)
FXStreamoperator<< (FXStream &store, const FXSphered &sphere)
FXStreamoperator>> (FXStream &store, FXSphered &sphere)

Detailed Description

Spherical bounds.


Constructor & Destructor Documentation

Default constructor.

FX::FXSphered::FXSphered ( const FXSphered sphere) [inline]

Copy constructor.

FX::FXSphered::FXSphered ( const FXVec3d cen,
FXdouble  rad = 0.0 
) [inline]

Initialize from center and radius.

FX::FXSphered::FXSphered ( FXdouble  x,
FXdouble  y,
FXdouble  z,
FXdouble  rad = 0.0 
) [inline]

Initialize from center and radius.

FX::FXSphered::FXSphered ( const FXRanged bounds)

Initialize sphere to fully contain the given bounding box.


Member Function Documentation

FXSphered& FX::FXSphered::operator= ( const FXSphered sphere) [inline]

Assignment.

References center, and radius.

FXSphered& FX::FXSphered::set ( const FXSphered sphere) [inline]

Set value from another sphere.

References center.

Referenced by set().

FXSphered& FX::FXSphered::set ( const FXVec3d cen,
FXdouble  rad 
) [inline]

Set value from center and radius.

FXSphered& FX::FXSphered::set ( FXdouble  x,
FXdouble  y,
FXdouble  z,
FXdouble  rad 
) [inline]

Set value from center and radius.

References set().

bool FX::FXSphered::operator== ( const FXSphered s) const [inline]

Comparison.

References center, and radius.

bool FX::FXSphered::operator!= ( const FXSphered s) const [inline]

References center, and radius.

FXdouble FX::FXSphered::diameter ( ) const [inline]

Diameter of sphere.

bool FX::FXSphered::empty ( ) const [inline]

Test if empty.

bool FX::FXSphered::contains ( FXdouble  x,
FXdouble  y,
FXdouble  z 
) const

Test if sphere contains point x,y,z.

bool FX::FXSphered::contains ( const FXVec3d p) const

Test if sphere contains point p.

bool FX::FXSphered::contains ( const FXRanged box) const

Test if sphere contains another box.

bool FX::FXSphered::contains ( const FXSphered sphere) const

Test if sphere contains another sphere.

Include point.

Include point.

Expand radius to include point.

Expand radius to include point.

Include given range into this one.

Expand radius to include box.

Include given sphere into this one.

Expand radius to include sphere.

FXint FX::FXSphered::intersect ( const FXVec4d plane) const

Intersect sphere with normalized plane ax+by+cz+w; returns -1,0,+1.

bool FX::FXSphered::intersect ( const FXVec3d u,
const FXVec3d v 
) const

Intersect sphere with ray u-v.


Friends And Related Function Documentation

bool overlap ( const FXRanged a,
const FXSphered b 
) [friend]

Test if box overlaps with sphere.

bool overlap ( const FXSphered a,
const FXRanged b 
) [friend]

Test if sphere overlaps with box.

bool overlap ( const FXSphered a,
const FXSphered b 
) [friend]

Test if spheres overlap.

FXStream& operator<< ( FXStream store,
const FXSphered sphere 
) [friend]

Save object to a stream.

FXStream& operator>> ( FXStream store,
FXSphered sphere 
) [friend]

Load object from a stream.


Member Data Documentation

Copyright © 1997-2005 Jeroen van der Zijp