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FX::FXGLCylinder Class Reference

#include <FXGLCylinder.h>

Inheritance diagram for FX::FXGLCylinder:
FX::FXGLShape FX::FXGLObject FX::FXObject

List of all members.

Public Member Functions

 FXGLCylinder (FXfloat x, FXfloat y, FXfloat z, FXfloat h=1.0f, FXfloat r=1.0f)
 FXGLCylinder (FXfloat x, FXfloat y, FXfloat z, FXfloat h, FXfloat r, const FXMaterial &mtl)
 FXGLCylinder (const FXGLCylinder &orig)
virtual FXGLObjectcopy ()
void setRadius (FXfloat r)
FXfloat getRadius () const
void setHeight (FXfloat h)
FXfloat getHeight () const
virtual void save (FXStream &store) const
virtual void load (FXStream &store)
virtual ~FXGLCylinder ()

Public Attributes

FXfloat height
FXfloat radius

Detailed Description

OpenGL Cylinder Object.


Constructor & Destructor Documentation

FX::FXGLCylinder::FXGLCylinder ( FXfloat  x,
FXfloat  y,
FXfloat  z,
FXfloat  h = 1.0f,
FXfloat  r = 1.0f 
)

Construct with specified origin, height and radius.

FX::FXGLCylinder::FXGLCylinder ( FXfloat  x,
FXfloat  y,
FXfloat  z,
FXfloat  h,
FXfloat  r,
const FXMaterial mtl 
)

Construct with specified origin, height, radius and material.

Copy constructor.

virtual FX::FXGLCylinder::~FXGLCylinder ( ) [virtual]

Member Function Documentation

virtual FXGLObject* FX::FXGLCylinder::copy ( ) [virtual]

Copy this object.

Reimplemented from FX::FXGLShape.

void FX::FXGLCylinder::setRadius ( FXfloat  r) [inline]

Change radius.

void FX::FXGLCylinder::setHeight ( FXfloat  h) [inline]

Change height.

virtual void FX::FXGLCylinder::save ( FXStream store) const [virtual]

Save to a stream.

Reimplemented from FX::FXGLShape.

virtual void FX::FXGLCylinder::load ( FXStream store) [virtual]

Load from a stream.

Reimplemented from FX::FXGLShape.


Member Data Documentation

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