# File rdoc-sources/FXSphered.rb, line 58 def includeInRadius!(box); # Include the sphere _sphere_ (an FXSphered instance) into this sphere and return self. def include!(sphere); end # Intersect this sphere with the plane <em>ax+by+cz+w</em> and return -1, 0 or +1. # Here, _plane_ is an FXVec4d instance describing the plane. def intersect(plane); end # Expand radius to include sphere (an FXSphered instance) and return self. def includeInRadius!(sphere); end # Return +true+ if this sphere intersects the ray between points _u_ and _v_ # (both FXVec3d instances). def intersects?(u, v); end # Return +true+ if this sphere overlaps with _box_ (an FXRanged instance). def overlaps?(box); end # Return +true+ if this sphere overlaps with another sphere. def overlaps?(sphere); end end