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00033 #ifndef _d3d9renderer_h_
00034 #define _d3d9renderer_h_
00035
00036 #include "CEGUIBase.h"
00037 #include "CEGUIRenderer.h"
00038 #include "CEGUITexture.h"
00039 #include <d3d9.h>
00040 #include <list>
00041 #include <set>
00042
00043 #if !defined(CEGUI_STATIC)
00044 #ifdef DIRECTX9_GUIRENDERER_EXPORTS
00045 #define DIRECTX9_GUIRENDERER_API __declspec(dllexport)
00046 #else
00047 #define DIRECTX9_GUIRENDERER_API __declspec(dllimport)
00048 #endif
00049 #else
00050 #define DIRECTX9_GUIRENDERER_API
00051 #endif
00052
00053
00054 #if defined(_MSC_VER)
00055 # pragma warning(push)
00056 # pragma warning(disable : 4251)
00057 #endif
00058
00059
00060
00061 namespace CEGUI
00062 {
00063
00064
00065
00066 class DirectX9Texture;
00067
00072 class DIRECTX9_GUIRENDERER_API DirectX9Renderer : public Renderer
00073 {
00074 public:
00085 DirectX9Renderer(LPDIRECT3DDEVICE9 device, uint max_quads);
00086
00091 virtual ~DirectX9Renderer(void);
00092
00093
00094 virtual void addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode);
00095
00096
00097 virtual void doRender(void);
00098
00099
00100 virtual void clearRenderList(void);
00101
00102
00118 virtual void setQueueingEnabled(bool setting) {d_queueing = setting;}
00119
00120
00121
00122 virtual Texture* createTexture(void);
00123
00124
00125 virtual Texture* createTexture(const String& filename, const String& resourceGroup);
00126
00127
00128 virtual Texture* createTexture(float size);
00129
00130
00131 virtual void destroyTexture(Texture* texture);
00132
00133
00134 virtual void destroyAllTextures(void);
00135
00136
00137 LPDIRECT3DDEVICE9 getDevice(void) const {return d_device;}
00138
00139
00147 virtual bool isQueueingEnabled(void) const {return d_queueing;}
00148
00149
00157 virtual float getWidth(void) const {return d_display_area.getWidth();}
00158
00159
00167 virtual float getHeight(void) const {return d_display_area.getHeight();}
00168
00169
00177 virtual Size getSize(void) const {return d_display_area.getSize();}
00178
00179
00188 virtual Rect getRect(void) const {return d_display_area;}
00189
00190
00198 virtual uint getMaxTextureSize(void) const {return d_maxTextureSize;}
00199
00200
00208 virtual uint getHorzScreenDPI(void) const {return 96;}
00209
00210
00218 virtual uint getVertScreenDPI(void) const {return 96;}
00219
00220
00227 virtual void preD3DReset(void);
00228
00229
00236 virtual void postD3DReset(void);
00237
00238
00256 void setDisplaySize(const Size& sz);
00257
00258
00259 private:
00260
00261
00262
00263 static const int VERTEX_PER_QUAD;
00264 static const int VERTEX_PER_TRIANGLE;
00265 static const int VERTEXBUFFER_CAPACITY;
00266 static const ulong VERTEX_FVF;
00267
00268
00269
00270
00275 struct QuadVertex {
00276 FLOAT x, y, z, rhw;
00277 DWORD diffuse;
00278 float tu1, tv1;
00279 };
00280
00285 struct QuadInfo
00286 {
00287 LPDIRECT3DTEXTURE9 texture;
00288 Rect position;
00289 float z;
00290 Rect texPosition;
00291 ulong topLeftCol;
00292 ulong topRightCol;
00293 ulong bottomLeftCol;
00294 ulong bottomRightCol;
00295
00296 QuadSplitMode splitMode;
00297
00298 bool operator<(const QuadInfo& other) const
00299 {
00300
00301 return z > other.z;
00302 }
00303 };
00304
00305
00306
00307
00308
00309
00310 void initPerFrameStates(void);
00311
00312
00313 void renderVBuffer(void);
00314
00315
00316 void sortQuads(void);
00317
00318
00319 void renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode);
00320
00321
00322 Size getViewportSize(void);
00323
00324
00325 void constructor_impl(LPDIRECT3DDEVICE9 device, const Size& display_size);
00326
00327
00328
00329
00330
00331 Rect d_display_area;
00332
00333 typedef std::multiset<QuadInfo> QuadList;
00334 QuadList d_quadlist;
00335 bool d_queueing;
00336
00337 LPDIRECT3DDEVICE9 d_device;
00338 LPDIRECT3DTEXTURE9 d_currTexture;
00339 LPDIRECT3DVERTEXBUFFER9 d_buffer;
00340 int d_bufferPos;
00341
00342 std::list<DirectX9Texture*> d_texturelist;
00343
00344 uint d_maxTextureSize;
00345 };
00346
00347 }
00348
00349 #if defined(_MSC_VER)
00350 # pragma warning(pop)
00351 #endif
00352
00353 #endif // end of guard _d3d9renderer_h_