libkdegames
KGameComputerIO Member List
This is the complete list of members for KGameComputerIO, including all inherited members.advance() | KGameComputerIO | [virtual, slot] |
ComputerIO enum value (defined in KGameIO) | KGameIO | |
Debug() | KGameIO | |
game() const | KGameIO | |
GenericIO enum value (defined in KGameIO) | KGameIO | |
initIO(KPlayer *p) | KGameIO | [virtual] |
IOMode enum name | KGameIO | |
KeyIO enum value (defined in KGameIO) | KGameIO | |
KGameComputerIO() | KGameComputerIO | |
KGameComputerIO(KPlayer *player) (defined in KGameComputerIO) | KGameComputerIO | |
KGameIO() | KGameIO | |
KGameIO(KPlayer *) (defined in KGameIO) | KGameIO | |
MouseIO enum value (defined in KGameIO) | KGameIO | |
notifyTurn(bool b) | KGameIO | [virtual] |
pause(int calls=-1) | KGameComputerIO | |
player() const | KGameIO | [inline] |
ProcessIO enum value (defined in KGameIO) | KGameIO | |
reaction() | KGameComputerIO | [protected, virtual] |
reactionPeriod() const (defined in KGameComputerIO) | KGameComputerIO | |
rtti() const | KGameComputerIO | [virtual] |
sendInput(QDataStream &stream, bool transmit=true, Q_UINT32 sender=0) | KGameIO | |
setAdvancePeriod(int ms) | KGameComputerIO | |
setPlayer(KPlayer *p) | KGameIO | [inline] |
setReactionPeriod(int advanceCalls) | KGameComputerIO | |
signalPrepareTurn(QDataStream &stream, bool turn, KGameIO *io, bool *send) | KGameIO | [signal] |
signalReaction() | KGameComputerIO | [signal] |
stopAdvancePeriod() (defined in KGameComputerIO) | KGameComputerIO | |
unpause() | KGameComputerIO | |
~KGameComputerIO() (defined in KGameComputerIO) | KGameComputerIO | |
~KGameIO() (defined in KGameIO) | KGameIO | [virtual] |