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This is the complete list of members for FX::FXVec4f, including all inherited members.
clamp(FXfloat lo, FXfloat hi) | FX::FXVec4f | inline |
crosses(const FXVec3f &a, const FXVec3f &b) const | FX::FXVec4f | |
distance(const FXVec3f &p) const | FX::FXVec4f | |
FXVec4f() | FX::FXVec4f | inline |
FXVec4f(const FXVec4f &v) | FX::FXVec4f | inline |
FXVec4f(const FXVec3f &v, FXfloat ww=1.0f) | FX::FXVec4f | inline |
FXVec4f(const FXfloat v[]) | FX::FXVec4f | inline |
FXVec4f(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww=1.0f) | FX::FXVec4f | inline |
FXVec4f(FXColor color) | FX::FXVec4f | |
hi(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | friend |
length() const | FX::FXVec4f | inline |
length2() const | FX::FXVec4f | inline |
lo(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | friend |
normalize(const FXVec4f &v) | FX::FXVec4f | friend |
operator const FXfloat *() const | FX::FXVec4f | inline |
operator const FXVec3f &() const | FX::FXVec4f | inline |
operator FXColor() const | FX::FXVec4f | |
operator FXfloat *() | FX::FXVec4f | inline |
operator FXVec3f &() | FX::FXVec4f | inline |
operator!() const | FX::FXVec4f | inline |
operator!=(const FXVec4f &v) const | FX::FXVec4f | inline |
operator!=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | friend |
operator!=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | friend |
operator*(const FXMat4f &m) const | FX::FXVec4f | |
operator*(const FXVec4f &a, FXfloat n) | FX::FXVec4f | friend |
operator*(FXfloat n, const FXVec4f &a) | FX::FXVec4f | friend |
operator*(const FXVec4f &v) const | FX::FXVec4f | inline |
operator*=(FXfloat n) | FX::FXVec4f | inline |
operator+() const | FX::FXVec4f | inline |
operator+(const FXVec4f &v) const | FX::FXVec4f | inline |
operator+=(const FXVec4f &v) | FX::FXVec4f | inline |
operator-() const | FX::FXVec4f | inline |
operator-(const FXVec4f &v) const | FX::FXVec4f | inline |
operator-=(const FXVec4f &v) | FX::FXVec4f | inline |
operator/(const FXVec4f &a, FXfloat n) | FX::FXVec4f | friend |
operator/(FXfloat n, const FXVec4f &a) | FX::FXVec4f | friend |
operator/=(FXfloat n) | FX::FXVec4f | inline |
operator<(const FXVec4f &v) const | FX::FXVec4f | inline |
operator<(const FXVec4f &a, FXfloat n) | FX::FXVec4f | friend |
operator<(FXfloat n, const FXVec4f &a) | FX::FXVec4f | friend |
operator<<(FXStream &store, const FXVec4f &v) | FX::FXVec4f | friend |
operator<=(const FXVec4f &v) const | FX::FXVec4f | inline |
operator<=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | friend |
operator<=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | friend |
operator=(FXColor color) | FX::FXVec4f | |
operator=(const FXVec3f &v) | FX::FXVec4f | inline |
operator=(const FXVec4f &v) | FX::FXVec4f | inline |
operator=(const FXfloat v[]) | FX::FXVec4f | inline |
operator==(const FXVec4f &v) const | FX::FXVec4f | inline |
operator==(const FXVec4f &a, FXfloat n) | FX::FXVec4f | friend |
operator==(FXfloat n, const FXVec4f &a) | FX::FXVec4f | friend |
operator>(const FXVec4f &v) const | FX::FXVec4f | inline |
operator>(const FXVec4f &a, FXfloat n) | FX::FXVec4f | friend |
operator>(FXfloat n, const FXVec4f &a) | FX::FXVec4f | friend |
operator>=(const FXVec4f &v) const | FX::FXVec4f | inline |
operator>=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | friend |
operator>=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | friend |
operator>>(FXStream &store, FXVec4f &v) | FX::FXVec4f | friend |
operator[](FXint i) | FX::FXVec4f | inline |
operator[](FXint i) const | FX::FXVec4f | inline |
plane(const FXVec4f &vec) | FX::FXVec4f | friend |
plane(const FXVec3f &vec, FXfloat dist) | FX::FXVec4f | friend |
plane(const FXVec3f &vec, const FXVec3f &p) | FX::FXVec4f | friend |
plane(const FXVec3f &a, const FXVec3f &b, const FXVec3f &c) | FX::FXVec4f | friend |
set(const FXVec4f &v) | FX::FXVec4f | inline |
set(const FXfloat v[]) | FX::FXVec4f | inline |
set(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) | FX::FXVec4f | inline |
w | FX::FXVec4f | |
x | FX::FXVec4f | |
y | FX::FXVec4f | |
z | FX::FXVec4f |
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