Field3D
PluginLoader.cpp File Reference

Contains implementations of plugin loading functions. More...

#include <dlfcn.h>
#include <sys/types.h>
#include <dirent.h>
#include <stdlib.h>
#include <string>
#include <vector>
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <boost/tokenizer.hpp>
#include "ClassFactory.h"
#include "PluginLoader.h"

Go to the source code of this file.

Functions

int filter (std::string &name)
bool getDirSos (std::vector< std::string > &sos, std::string &dir)

Detailed Description

Contains implementations of plugin loading functions.

Definition in file PluginLoader.cpp.


Function Documentation

int filter ( std::string &  name)

Definition at line 96 of file PluginLoader.cpp.

Referenced by getDirSos().

{
std::string delimiters = ".";
std::vector <std::string> items;
tokenize(name, delimiters, items);
if (items.size() == 0) {
return 0;
}
if (items[items.size() -1] == "so") {
return 1;
}
return 0;
}
bool getDirSos ( std::vector< std::string > &  sos,
std::string &  dir 
)

Definition at line 116 of file PluginLoader.cpp.

References filter().

Referenced by PluginLoader::loadPlugins().

{
struct dirent *dirent;
const char *ds = dir.c_str();
DIR *dirfd = opendir(ds);
if (!dirfd) {
std::string er =
"Field3D_plugin loader: could not open directory " + dir + "\n";
//perror(er.c_str());
return false;
}
dirent = readdir(dirfd);
while (dirent != NULL) {
std::string name = dirent->d_name;
if (filter(name)) {
name = dir + "/" + name;
sos.push_back(name);
}
dirent = readdir(dirfd);
}
closedir(dirfd);
return true;
}