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CL_Line2f::CL_Line2f(); CL_Line2f::CL_Line2f( const CL_Line2x < float > & copy); CL_Line2f::CL_Line2f( const CL_Vec2 < float > & point_p, const CL_Vec2 < float > & point_q); CL_Line2f::CL_Line2f( const CL_Vec2 < float > & point_p, float gradient);