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FX::FXSpheref Class Reference

#include <FXSpheref.h>

List of all members.

Public Member Functions

 FXSpheref ()
 FXSpheref (const FXSpheref &sphere)
 FXSpheref (const FXVec3f &cen, FXfloat rad=0.0f)
 FXSpheref (FXfloat x, FXfloat y, FXfloat z, FXfloat rad=0.0f)
 FXSpheref (const FXRangef &bounds)
FXSpherefoperator= (const FXSpheref &sphere)
FXSpherefset (const FXSpheref &sphere)
FXSpherefset (const FXVec3f &cen, FXfloat rad)
FXSpherefset (FXfloat x, FXfloat y, FXfloat z, FXfloat rad)
bool operator== (const FXSpheref &s) const
bool operator!= (const FXSpheref &s) const
FXfloat diameter () const
bool empty () const
bool contains (FXfloat x, FXfloat y, FXfloat z) const
bool contains (const FXVec3f &p) const
bool contains (const FXRangef &box) const
bool contains (const FXSpheref &sphere) const
FXSpherefinclude (FXfloat x, FXfloat y, FXfloat z)
FXSpherefinclude (const FXVec3f &p)
FXSpherefincludeInRadius (FXfloat x, FXfloat y, FXfloat z)
FXSpherefincludeInRadius (const FXVec3f &p)
FXSpherefinclude (const FXRangef &box)
FXSpherefincludeInRadius (const FXRangef &box)
FXSpherefinclude (const FXSpheref &sphere)
FXSpherefincludeInRadius (const FXSpheref &sphere)
FXint intersect (const FXVec4f &plane) const
bool intersect (const FXVec3f &u, const FXVec3f &v) const

Public Attributes

FXVec3f center
FXfloat radius

Friends

bool overlap (const FXRangef &a, const FXSpheref &b)
bool overlap (const FXSpheref &a, const FXRangef &b)
bool overlap (const FXSpheref &a, const FXSpheref &b)
FXStreamoperator<< (FXStream &store, const FXSpheref &sphere)
FXStreamoperator>> (FXStream &store, FXSpheref &sphere)

Detailed Description

Spherical bounds.


Constructor & Destructor Documentation

Default constructor.

FX::FXSpheref::FXSpheref ( const FXSpheref sphere) [inline]

Copy constructor.

FX::FXSpheref::FXSpheref ( const FXVec3f cen,
FXfloat  rad = 0.0f 
) [inline]

Initialize from center and radius.

FX::FXSpheref::FXSpheref ( FXfloat  x,
FXfloat  y,
FXfloat  z,
FXfloat  rad = 0.0f 
) [inline]

Initialize from center and radius.

FX::FXSpheref::FXSpheref ( const FXRangef bounds)

Initialize sphere to fully contain the given bounding box.


Member Function Documentation

FXSpheref& FX::FXSpheref::operator= ( const FXSpheref sphere) [inline]

Assignment.

References center, and radius.

FXSpheref& FX::FXSpheref::set ( const FXSpheref sphere) [inline]

Set value from another sphere.

References center.

Referenced by set().

FXSpheref& FX::FXSpheref::set ( const FXVec3f cen,
FXfloat  rad 
) [inline]

Set value from center and radius.

FXSpheref& FX::FXSpheref::set ( FXfloat  x,
FXfloat  y,
FXfloat  z,
FXfloat  rad 
) [inline]

Set value from center and radius.

References set().

bool FX::FXSpheref::operator== ( const FXSpheref s) const [inline]

Comparison.

References center, and radius.

bool FX::FXSpheref::operator!= ( const FXSpheref s) const [inline]

References center, and radius.

FXfloat FX::FXSpheref::diameter ( ) const [inline]

Diameter of sphere.

bool FX::FXSpheref::empty ( ) const [inline]

Test if empty.

bool FX::FXSpheref::contains ( FXfloat  x,
FXfloat  y,
FXfloat  z 
) const

Test if sphere contains point x,y,z.

bool FX::FXSpheref::contains ( const FXVec3f p) const

Test if sphere contains point p.

bool FX::FXSpheref::contains ( const FXRangef box) const

Test if sphere properly contains another box.

bool FX::FXSpheref::contains ( const FXSpheref sphere) const

Test if sphere properly contains another sphere.

Include point.

Include point.

Expand radius to include point.

Expand radius to include point.

Include given range into this one.

Expand radius to include box.

Include given sphere into this one.

Expand radius to include sphere.

FXint FX::FXSpheref::intersect ( const FXVec4f plane) const

Intersect sphere with normalized plane ax+by+cz+w; returns -1,0,+1.

bool FX::FXSpheref::intersect ( const FXVec3f u,
const FXVec3f v 
) const

Intersect sphere with ray u-v.


Friends And Related Function Documentation

bool overlap ( const FXRangef a,
const FXSpheref b 
) [friend]

Test if box overlaps with sphere.

bool overlap ( const FXSpheref a,
const FXRangef b 
) [friend]

Test if sphere overlaps with box.

bool overlap ( const FXSpheref a,
const FXSpheref b 
) [friend]

Test if spheres overlap.

FXStream& operator<< ( FXStream store,
const FXSpheref sphere 
) [friend]

Save object to a stream.

FXStream& operator>> ( FXStream store,
FXSpheref sphere 
) [friend]

Load object from a stream.


Member Data Documentation

Copyright © 1997-2005 Jeroen van der Zijp