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FX::FXGLShape Class Reference

#include <FXGLShape.h>

Inheritance diagram for FX::FXGLShape:
FX::FXGLObject FX::FXObject FX::FXGLCone FX::FXGLCube FX::FXGLCylinder FX::FXGLSphere FX::FXGLTriangleMesh

List of all members.

Public Member Functions

 FXGLShape (FXfloat x, FXfloat y, FXfloat z, FXuint opts)
 FXGLShape (FXfloat x, FXfloat y, FXfloat z, FXuint opts, const FXMaterial &front, const FXMaterial &back)
 FXGLShape (const FXGLShape &orig)
virtual void bounds (FXRangef &box)
virtual void draw (FXGLViewer *viewer)
virtual void hit (FXGLViewer *viewer)
virtual FXGLObjectcopy ()
virtual FXbool canDrag () const
virtual FXbool canDelete () const
virtual FXbool drag (FXGLViewer *viewer, FXint fx, FXint fy, FXint tx, FXint ty)
void setTipText (const FXString &text)
const FXStringgetTipText () const
void setMaterial (FXint side, const FXMaterial &mtl)
void getMaterial (FXint side, FXMaterial &mtl) const
virtual void save (FXStream &store) const
virtual void load (FXStream &store)

Detailed Description

OpenGL Shape Object.

See also:


Constructor & Destructor Documentation

FX::FXGLShape::FXGLShape ( FXfloat  x,
FXfloat  y,
FXfloat  z,
FXuint  opts 
)

Construct with specified origin and options.

FX::FXGLShape::FXGLShape ( FXfloat  x,
FXfloat  y,
FXfloat  z,
FXuint  opts,
const FXMaterial front,
const FXMaterial back 
)

Construct with specified origin, options and front and back materials.

Copy constructor.


Member Function Documentation

virtual void FX::FXGLShape::bounds ( FXRangef box) [virtual]

Called by the viewer to get bounds for this object.

Reimplemented from FX::FXGLObject.

virtual void FX::FXGLShape::draw ( FXGLViewer viewer) [virtual]

Draw this object in a viewer.

Reimplemented from FX::FXGLObject.

virtual void FX::FXGLShape::hit ( FXGLViewer viewer) [virtual]

Draw this object for hit-testing purposes.

Reimplemented from FX::FXGLObject.

virtual FXGLObject* FX::FXGLShape::copy ( ) [virtual]

Copy this object.

Reimplemented from FX::FXGLObject.

Reimplemented in FX::FXGLTriangleMesh, FX::FXGLSphere, FX::FXGLCube, FX::FXGLCone, and FX::FXGLCylinder.

virtual FXbool FX::FXGLShape::canDrag ( ) const [virtual]

Return true if this object can be dragged around.

Reimplemented from FX::FXGLObject.

virtual FXbool FX::FXGLShape::canDelete ( ) const [virtual]

Return true if this object can be deleted from the scene.

Reimplemented from FX::FXGLObject.

virtual FXbool FX::FXGLShape::drag ( FXGLViewer viewer,
FXint  fx,
FXint  fy,
FXint  tx,
FXint  ty 
) [virtual]

Drag this object from one position to another.

Reimplemented from FX::FXGLObject.

void FX::FXGLShape::setTipText ( const FXString text) [inline]

Set the tool tip message for this object.

const FXString& FX::FXGLShape::getTipText ( ) const [inline]

Get the tool tip message for this object.

void FX::FXGLShape::setMaterial ( FXint  side,
const FXMaterial mtl 
)

Set the material for specified side (where side = 0 or 1)

void FX::FXGLShape::getMaterial ( FXint  side,
FXMaterial mtl 
) const

Get the material for specified side (where side = 0 or 1)

virtual void FX::FXGLShape::save ( FXStream store) const [virtual]

Save shape to a stream.

Reimplemented from FX::FXObject.

Reimplemented in FX::FXGLTriangleMesh, FX::FXGLSphere, FX::FXGLCube, FX::FXGLCone, and FX::FXGLCylinder.

virtual void FX::FXGLShape::load ( FXStream store) [virtual]

Load shape from a stream.

Reimplemented from FX::FXObject.

Reimplemented in FX::FXGLTriangleMesh, FX::FXGLSphere, FX::FXGLCube, FX::FXGLCone, and FX::FXGLCylinder.

Copyright © 1997-2005 Jeroen van der Zijp